You play as Nomad, the lone survivor of the botched mission. Most of the game’s elements feel forgettable and disordered, though the main antagonist, played by Jon Bernthal, helps hold things together.īernthal plays Walker, a former Ghost who has gone rogue and foiled a military operation on the fictional island of Auroa. You can see that the developers at Ubisoft had a plan here, but the game doesn’t come together organically as a cohesive, noteworthy entry in the series. What’s lacking here is a central thrust, a focused vision that defines the game in a veritable sea of shooters currently on the market. Tom Clancy’s Ghost Recon Breakpoint feels like it was meant to take the open world tactical shooter fundamentals of Wildlands and expand upon them, adding new features and gameplay mechanics to make the game richer.
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